The Environment rules
I have been working on tidying up some rules that have always been in the back of my mind, these are rules for the environment.
This game is called The Wyrd Lands and it is the land that is perhaps the most dangerous and interesting part of the life of the people who live here. Therefore the land itself - the mud and trees, rain and fog - need to impact on peoples' lives. The attached document is some broad rules for trying to ensure that the environment plays a role as you play.
Environment rules are tricky though but I am happy that the approach I have put together here seems flexible and exciting. However, this is an early version so please give any feedback you would like to.
If you would like to read about my justifications for some of the design decisions, please read this post:
https://wyrdlands.blogspot.com/2023/04/environment-rules-walking-simulator-rpg.h...
Thanks so much for your interest,
Jonny
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The Wyrd Lands
An open RPG setting of a magical dark ages.
Status | In development |
Author | TheWyrd |
Genre | Role Playing |
Tags | Fantasy, Historical, rules-lite, Tabletop role-playing game |
More posts
- Core System released stand-alone19 days ago
- Random Generators of most of the bookAug 08, 2023
- Announcing FEUD - A tale of the Wyrd LandsJun 29, 2023
- A Wyrd GM Guide, Alignment updateMay 25, 2023
- Launching The Wyrd Lands RPGMar 18, 2023
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