New thing! The Training (class) of Witch
I have just uploaded a class descriptor, which I call a "training". This is the training of the witch. In The Wyrd Lands, the witch is what we sometimes today call a shaman - they are a spirit-worker. The term is ungendered (as it was originally).
These are qualitative classes, in which you the player will decide on being an Apprentice, a Wright (journeyman) or Master and then gain the broad skills and competencies associated with that. In the case of the Witch, this is all about spirit-travel and contending with good and wicked spirits to help and harm others.
The second thing you might see about this is the layout! I will go into this more elsewhere but the basic idea is that the game text is going to take the form of an in-universe book. This will treat The Wyrd Lands as though it is a historical game that has survived down to the present day. What you the reader are looking at is a library copy of a facsimile edition of a medieval version of this game. Therefore, it has editors comments, fragments, and hand written notes from readers of the book.
In this little fragment it may be a bit disorienting, and I am really open to feedback on it. But at any rate, I hope it is interesting!
I am hoping to do a string of these trainings over the next month, so please keep an eye out if you think they might interesting/inspiring for your own play.
Files
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The Wyrd Lands
An open RPG setting of a magical dark ages.
Status | In development |
Author | TheWyrd |
Genre | Role Playing |
Tags | Fantasy, Historical, rules-lite, Tabletop role-playing game |
More posts
- Core System released stand-aloneOct 26, 2024
- Random Generators of most of the bookAug 08, 2023
- Announcing FEUD - A tale of the Wyrd LandsJun 29, 2023
- A Wyrd GM Guide, Alignment updateMay 25, 2023
- The Environment rulesApr 23, 2023
- Launching The Wyrd Lands RPGMar 18, 2023
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