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Welcome to The Wyrd Lands. 

Far to the north, beyond the Southern Empire, beyond the Forest Lands stands the last remnant of an older world: kingdoms of a hundred people, lords who will die to save their people, monsters singing of treachery. 

You will become a part of one of these small communities fighting to survive in this chaotic present. For the world is ending. The Way of the North is being forgotten, bloodfeuds sprout and everywhere people are looking for new homes and new opportunities.

This game will (eventually) give you the tools you need to create a home, the hall it belongs to and the people within it. Then you will play to find out what happens to it as drought, war, jealousy and monsters attempt to unravel that fragile security. 

Below are the files that will make up the game. It has existed in-full on my hard drive for years but I have never figured out how I wanted to present it. I think I now I have and hope you will enjoy it. 

The Wyrd Lands is based on the history, literature art of a specific time and place: Migration Period Northern Europe. This is the time period that overlaps with the fall of the Western Roman Empire and the early formation of the new kingdoms of western Europe. It is the time period that Beowulf is set within. We know very little about it and it has been frequently mis-represented by different groups. In part, this is my attempt to bring to life the magic of this world. 

This is a game of setting and stories which could be used with the vast majority of systems, from story-game to OSR approaches. When I play it I make use of The Wyrd System which I have a fuller version of for this setting, which will slowly become available. 

The adventure FEUD was written using this generator and is set in this world 

You can now access Perchance generators for a large portion of the core of this game: https://perchance.org/regioncreation

To follow discussion of this project you can read my blog: https://thewyrdlands.blot.im/ and follow me on tiktok: @TheWyrdRPG


Updated 23 days ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorTheWyrd
GenreRole Playing
TagsFantasy, Historical, rules-lite, Tabletop role-playing game

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Click download now to get access to the following files:

Training.Witch_0.1.pdf 1.4 MB
The Wyrd Lands - Alignment 42 kB
The Wyrd Lands - The Environment [0.1].pdf 79 kB
Wyrd Guide - GM Cheat sheet [0.1].pdf 109 kB

Development log

Comments

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(1 edit)

A (mundane, real-world) hiker’s reference guide would be very helpful for the travel rules. I don’t know how bad blisters are or how to treat them, but finding info is more useful than making rules about it. References for terrain would also be useful.

Thanks for the thought! I'm currently thinking of having sort of appendices for some of this stuff which, now you have said this, might benefit from also containing a bibliography of relevant useful sources. 

I think the terrain things are something I am relatively likely to go into a bit more detail of - perhaps with types of resources/monsters/landscape features etc. 

(1 edit)

Bro! We used to talk of kings

Excited to see where this ends up!!

(+1)

Thanks a lot! It feels good to be actually sharing stuff.

(+1)

The alignment questionnaire is neat and the alignments themselves are evocative. Possible typo: it seems like Road and Exile are used interchangeably. I prefer Road, as it feels less prescriptive.

Thanks and thanks! You're right - Road is the one it should be. Exile was the original version, but I've been thinking of it as 'Road' for so long that my brain must have skipped over the actual use of the word Exile! 

It looks like Exile was used in place of Life as well. 


I will probably use this alignment system, though probably assign the Road and Life alignments to the range 11-14. I’d drop 15 from this range because if you rank all questions as 3 then you have a clear preference. It also may make the middle alignment rarer, which feels right.